AI Insights · Timothy · January 2022
Top 5 Racing Games Performance in Sweden Q4 2021
An analysis of the top 5 racing games in Sweden during Q4 2021, covering weekly downloads, revenue, and active users based on Sensor Tower data.
In the fourth quarter of 2021, the top 5 racing games in Sweden showed varied performance in terms of downloads, revenue, and active users. Here is a detailed look at the trends for each game based on Sensor Tower data.
Race Master 3D - Car Racing from SayGames LTD saw a remarkable increase in weekly revenue, starting from a modest $2 at the end of September and peaking at $625 by the last week of December. Weekly downloads also showed a positive trend, climbing from 4.9K in late September to 9.6K in the final week of December. Active users followed a similar upward trajectory, growing from 17.5K to over 31K during the same period.
Bridge Race by SUPERSONIC STUDIOS LTD experienced a mixed quarter. Weekly revenue fluctuated, with a low of $26 in early November and a high of $99 at the end of December. Downloads saw significant spikes, particularly in late October and December, reaching up to 9.3K and 6.6K respectively. The active user count showed a similar pattern, peaking at 28.8K in early November before stabilizing around 23.4K by the end of the quarter.
aquapark.io from Voodoo showed steady performance in weekly downloads and active users. Downloads ranged from 1.7K to 5.4K, peaking in the last week of December. Active users gradually increased from 16.9K in late September to over 30.6K by the end of December. Weekly revenue remained relatively low, with minor fluctuations between $1 and $46 throughout the quarter.
Nintendo's Mario Kart Tour demonstrated strong revenue performance, peaking at $5.3K in late September and maintaining figures around $4K by the end of December. Downloads varied, with notable increases in mid-October and late December, reaching up to 4.5K. Active users remained consistent, ranging from 31.3K to 39.9K throughout the quarter.
Hyper Drift! by SEMEEVS, LDA had a notable spike in revenue in late October, reaching $112, and another peak of $132 in early November. However, revenue dropped significantly afterward. Downloads and active users followed a similar pattern, peaking in late October and early November with 8.3K downloads and 21K active users, respectively, before declining towards the end of the quarter.
For more insights and detailed analytics on app performance, visit Sensor Tower.